00:00 intro
00:15 what is a keyframe
01:11 Keying transform channels
02:04 Visual transform
04:03 Auto keying
04:43 Understanding Keying set
06:15 Using keying set
08:39 trouble shooting
09:36 Preferences
10:39 Additional options
00:00 Intro
00:11 Save Colors in Blender
01:41 Negative Light Power
02:33 Parent Objects in the Outliner
03:27 Create Fence Geometry
06:04 Linked Duplicates (Lights & Text)
07:40 Botaniq & Traffiq for Free
08:32 Drag & Drop Duplicate Objects
08:54 Consistent Aspect Ratio
10:00 Save Selections in Edit Mode
11:10 Transparent Walls for Interiors (Backface Culling)
12:04 Link Colors across Materials
13:34 Outro
0:00 Introduction
0:55 Let's Get Started
1:11 Adding an Object
1:20 Add a Material
2:00 Render Engines
3:00 Add a Light
3:20 Add a Camera
3:35 Frame the camera
3:49 Output Properties
4:00 Saving Render Presets
4:25 Frames Per Second
5:04 World Properties and Shading
5:40 Adding an HDRI
6:05 Making the background Transparent
6:40 adding a colored backplate
7:10 LightPath Node
7:25 Add a modifier
7:40 Shade Smoothing
8:00 Add more materials to an object
8:40 Add Emission Channel
9:30 Render Engine
9:45 Bloom
10:00 Depth of Field
10:25 Create a focus puller
10:55 Press f12 to render