00:00 Intro
00:19 Modelling a drinking glass
04:04 Creating a Glass Shader
07:40 Lighting the scene
08:20 Adding in extra objects
08:41 Enabling Caustics in Blender 3.2
10:11 How to enable Caustics summary
10:32 Creating realistic Water with Caustics
12:41 Final thoughts and ideas
13:22 Outro
0:00 - Introduction
0:11 - Release notes location
0:28 - New splash screen by Nicole Morena!
0:38 - Upgraded hair with geometry nodes
1:11 - Using the hair example models from Blender
2:26 - Animal hair example model from Blender
3:48 - New hair geometry node assets
4:15 - Vector displacement maps
5:03 - Updated compositor
5:35 - Apple Metal Support
5:52 - Cycles improvements
6:44 - Pose library and animation improvements
7:07 - Grease pencil improvements