MB-Dev Character Development Framework introduced
Hair Engine now adds hair shaders to Cycles and EEVEE
Changed
MBLabSkin2 uses Principled BSDF yet again
Removed SSS scale group, replaced with Vector Math node
Bump map added, Thickness map removed
Modified skin oil maps
Eyelash shader now has bump and gloss
ExpressionEngine class now in it's own file
Blush map converted to grayscale
Modified Albedo maps
Bump maps now 4k resolution
Modified Freckle masks
Modified Material Engine
Changed lighting code
MB-Lab has new version numbering scheme. Last number for dev purposes
Sliders are now highlighted
GUI update
MBLab Pupil use Diffuse Node instead of Emission
SSS Radius changed to more accurate values
Freckles now include two colors
Fully animated, game ready, low poly rogue character from scratch
0:00 - start
0:39 - The Face
2:11 - The Body
5:12 - The hands
6:24 - Tidy Up
7:23 - The Cloak
9:39 - The Clothing
10:20 - Face Tidy Up
10:40 - Weapons
11:09 - The Hair
11:31 - Nvidia & PC Specialist
13:00 - Texturing
15:13 - Animation
16:15 - Rigging the cape
17:34 - Adjusting the Mixamo Animations
18:55 - The NLA
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