Wrapping Ribbons with Geometry Nodes | Blender 3.1
00:00 - Intro
00:18 - Setting up the basic scene
00:35 - Making the base for the ribbon
01:20 - Wrap the ribbon
02:41 - Turn the ring into a ribbon
04:13 - Multiple ribbons
05:01 - Random color material
06:26 - Some caveats
00:00:00 Marker 1 - Intro
00:01:16 Marker 2 - Question that provoked the tutorial
00:02:54 Marker 3 - Take a look at my terrible sword
00:05:09 Marker 4 - Start to build the initial shape
00:06:45 Marker 5 - Apply the screw modifier
00:08:54 Marker 6 - Duplicate the Strap
00:09:30 Marker 7 - Type into the angle of the Screw Modifier the value you want, in this case, -360
00:10:58 Marker 8 - Don't forget to like and subscribe. It will help to keep this channel going.
00:11:30 Marker 9 - Convert your modified surface to a mesh for editing
00:13:06 Marker 10 - Editing positions of vertices in orthographic view
00:15:54 Marker 11 - Editing the vertices using proportional editing to match the handles of the sword's curvature
00:17:56 Marker 12 - Doing additional editing in sculpt mode to pull some of the straps out of the handle as well as add some randomness to the straps
00:20:38 Marker 13 - Edit the direction of the faces on the strap that we created as a duplicate of the first strap we made.
00:21:15 Marker 14 - Very simple shading of the strap
00:22:21 Marker 15 - Quick chat about the previous modifier tutorial range "One By One"
00:23:07 Marker 16 - A closer look at my ugly sword