How to make EASY (but realistic) smoke and fire simulation in Blender 2.93
00:00 Getting started
00:48 Defining a domain for our simulation
01:30 Create an object that emits smoke
02:23 Defining flow behavior
03:10 Let's see our smoke!
04:40 Save the file (for smoother playback)
05:00 Adding some detail - voxels
06:30 Let's add some noise and dissolve
07:00 Rendering our simulation in Eevee
07:45 Adding a principled volume shader
09:45 Now that we have some smoke, let's add FIRE
11:30 Resolution, brightness, and final tweaks
13:30 How this works with other models
14:00 How to add sparks
00:00 intro
00:05 animated short
01:10 Special announcement
02:00 Animation planning
03:53 First keys of anime style
05:14 Shooting tips
07:40 The secret of anime style
11:45 Practicing anime style
00:00 Blender Tutorial Realistic Fire Simulation Cycles Render
00:45 Setting Shader Material Fire
02:10 Setting Fire Simulation
02:38 Setting Blender Render Cycles Faster with Denoise
03:15 Attention - Setting and Bake Fire Simulation
03:41 Final Result
00:00 Blender Tutorial Realistic Fire Simulation Eevee Render
00:15 Setting Fire Simulation
00:45 Setting Shader Material Fire
01:45 Setting Blender Render Eevee
02:33 Final Result
02:46 Attention - Setting and Bake Fire Simulation
Smoke & Fire FX - Geometry Nodes
This setup is fully procedural (no simulation), real-time and based based on planes with lots of transparency using a sprite animation for rendering in Eevee. It's quite flexible, as the planes are generated and animated procedurally using geometry nodes, which gives a lot of control.
For the look we are probably going to still make some changes as we start using the FX assets in the shots, but the base system is set up and I'm quite happy with the result so far, so here is the file.
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Re: SPEED UP Cycles Fire Render!!
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Re: SPEED UP Cycles Fire Render!!
Re: SPEED UP Cycles Fire Render!!
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