Blender 3.0
These techniques all work once a model is imported.
You can use STL. DAE, OBJ, STEP, FBX, etc.
00:00 - Introduction
01:03 - What is that thing?
01:35 - Importing CAD File
03:19 - Splitting up the Model
07:01 - Inspecting the Model + Adjusting Origins
12:17 - Inserting Keyframes for "Assembled"
14:01 - Inserting Keyframes for "Exploded"
16:21 - Basically Done
17:15 - Adding some Rotation
19:28 - Making the Clip Bend [Shape Keys]
21:23 - Time Adjustments [Graph Editor]
23:50 - Dynamic Effects + Closing Thoughts
24:57 - BONUS [My Gravgrip Animations w/ Sound]