Mixaify: Mixamo to Rigify re-target for Blender 5
Usage:
Import and scale Mixamo rig to match Rigify
Select Mixamo source and Rigify target in UI (in Item tab, above Rigify panels)
Press Retarget button. Your character now follows the Mixamo animation
Press Bake. Rigify now has the animation baked to its FK controls.
Blender Animation Retargeting
This addon enables the transfer of animations and poses from one armature to another.
How to use
Select your target armature and open the add-on panel on the right side of the 3D View (Retarget tab)
Now choose the source armature as 'Source' on the panel
It should say that there are no bone mappings, yet. Go ahead and click 'Create'.
Now map each relevant source bone to the corresponding target. Make sure to not map any bone multiple times, otherwise you'll get undefined behaviour.
Next you have to set up the rest pose alignment. Click on "Set up", then change the pose of your target armature in a way, that it optimally fits your source armatures rest pose. When done click 'Apply'.
The add-on will then automatically create drivers for each bone, and you should be good to go.
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Re: Importing Mixamo character animation in Blender
Re: Importing Mixamo character animation in Blender
Re: Importing Mixamo character animation in Blender
Re: Importing Mixamo character animation in Blender
Re: Importing Mixamo character animation in Blender
Re: Importing Mixamo character animation in Blender
Re: Importing Mixamo character animation in Blender
Re: Importing Mixamo character animation in Blender