00:00 What we'll be creating
00:27 Creating the armature for one arm
01:56 Modeling the tentacle suction cups
05:47 Duplicating the arms
07:03 Parenting the link objects to the armature
08:28 AD: Skillshare
09:37 Modeling the head
10:30 Modeling the eyes
12:21 Attaching the head to the arms (part 1)
12:57 Modeling tubes using curves
13:44 Modeling bracket clamps for the tubes
15:49 Attaching the head to the arms (part 2)
16:42 Duplicating the bracket clamps
18:10 Drawing more tubes
19:36 Adding disc shapes for the head
21:23 Modeling energy storage devices
22:53 Modeling vents to the cage
23:38 Modeling spikes to the tentacle arms
24:52 Parenting all objects to the armature
25:25 Giving it a more dynamic pose
26:09 Adding volumetric lighting
27:51 Adding some simple materials
28:59 Adding and tweaking textures
31:30 Adding a subsurface scattering shader
31:56 Adding compositor glare
32:26 Material tweaking
34:36 Giving the octopus a tail
35:58 Further material tweaking
37:29 Fake caustics/god ray setup
38:32 Procedural noise animation
39:58 Final result
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