Blender 3.0+
Features
Use existing materials in the same blend file or directly from an asset library (experimental) as layers.
Freely edit or replace the materials in the layer stack at any time.
Only requires adding a single node to a material’s node tree.
Supports using any input socket from the Principled BSDF node as a channel, and allows adding additional channels.
Individually set the blend mode of each of a layer’s channels or disable the channel entirely.
Use a node group as a custom blend mode.
Add node-based masks to layers in the layer stack.
Download
https://github.com/avelgest/principled-material-layers
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Re: Principled Material Layers