Bake UDIMs in Blender
Select Object
go into edit mode and create desired amount of UDIM tiles
once you made your tiles and filled them, go to "Image" in the UV editor
click save
exit edit mode in the 3D viewport
go to the shader editor and create a image texture node
Select UDIM data block
make sure the texture node is selected
Set Bake Parameters
Click on Bake for UDIM Image
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