Quick Start
Click Add Domain.
Select the domain, choose Liquid, Granular, Gas or Fire, then choose its contextual solver.
Open Add Emitter and choose Sphere, Cube, Circle or Selected Object. Type changes preserve the emitter transform exactly; place a rising smoke source below the top boundary or disable Open Boundaries if it must remain contained.
Set the grid Resolution and Substeps / Frame.
Press Play on the Blender timeline. The default Gas preset forms rising smoke; Gas/Fire create a standard Blender Volume object lazily on the first published frame.
Use Bake Active when a cached sequence is required.
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