Bake Normal Map Beginner
bake the high poly details of a sculpted model onto a low poly object with Blender,
use Blender 2.9 but 2.8 would work as well.
* Selecting high and low poly both (in this order)
* Create the nodes for baking in the PBR setup of the material
* Select the node of the image you want to bake to#
* Choose cycles as render engine
* Check Selected to Active in the bake settings
Bake Normals in Blender (High res model to Retopologized model) and
Stylize Normals to look like FUR using Blender and Krita.
0:00 Intro
0:22 General overview
1:25 Cycles - Bake type: Normal
2:12 Create a Cage model for Rays
2:26 Bake steps
3:39 Rebake with smooth shading
4:00 Connect Blender to Krita
4:20 Blending brushes
5:00 Reload in Blender
5:21 Connect the Normal Map
6:07 Stylizing Fur with Krita
6:49 Brush settings / brush tips
8:00 Ligthing in Blender
9:00 Finished model
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