How to Rig a Character - Rigify

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Re: How to Rig a Character in Blender 2.8 - Rigify

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Rigify - Fingers bend the wrong way (FIXED)

0:00 Intro
0:46 Basic Finger Setup
3:22 Example #1- Curved Fingers
6:44 Example #2 - Straight Fingers
9:22 Finger Metarig Settings
11:46 Finger IK
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Re: How to Rig a Character in Blender 2.8 - Rigify

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Rigify Meta Rig - Body, Hand, Face Rigging and fixing weird rotations

0:00 - Introduction
1:20 - Align Pose
4:20 - Align Hands
9:46 - Align Face
17:07 - Align Eyes
18:43 - Generate and bind Rig
19:15 - Fix buggy rotations
22:54 - Bind Eyes, Teeth and Tounge
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Re: How to Rig a Character in Blender 2.8 - Rigify

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New Rigify feature (and a Bug)
[Blender 3.1+]

0:00 Intro
0:29 In Blender 2.8/2.9/3.0
2:02 In Blender 3.1 (new feature + bug)
4:52 In Blender 3.2 (new feature + fixed bug)
5:40 Advice: don't delete the Metarig!
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Re: How to Rig a Character in Blender 2.8 - Rigify

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Inverted Tail Problex (FIXED)

0:00 Intro
0:29 Quick Fix
1:13 Quadruped Rig
3:22 The problem (explained)
4:01 Game rig Tools
4:35 The solution
5:55 Changes in the Rig
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Re: How to Rig a Character in Blender 2.8 - Rigify

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Rigify Face Rig - common problems
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Re: How to Rig a Character in Blender 2.8 - Rigify

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Generate Two Rigify Faces
Blender 3+
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Re: How to Rig a Character in Blender 2.8 - Rigify

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1 Click Rig.
Unreal to Blender characters conversion addon.


Download the addon: https://artempoletsky.gumroad.com/l/FsiLK

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Re: How to Rig a Character in Blender 2.8 - Rigify

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Rigify Error: "Generation has thrown and Exception" (SOLVED)

0:00 Intro
0:39 Rig Types 101
3:06 The error, Explained
3:57 Troubleshooting Technique
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Re: How to Rig a Character in Blender 2.8 - Rigify

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Re: How to Rig a Character in Blender 2.8 - Rigify

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Advanced Rigify: Custom Root and Multiple Root Controls

0:00 Intro: Rigify root customization
0:54 Custom Root: Manual approach
1:51 Custom Root: Metarig solution
4:42 Custom Rotation Mode
5:38 Bonus Tip: Rotation mode of other Rig Types
7:15 Two Roots: manual approach
8:51 Two Roots: Script #1
10:13 Two Roots: Script #1
12:56 Two Roots with Switchable Parent
18:04 Bunus Tip: Creating Rigify Post-Generation Scripts
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Re: How to Rig a Character in Blender 2.8 - Rigify

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Link Rigs Automatically
Blender version 3.5,
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Re: How to Rig a Character in Blender 2.8 - Rigify

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New facial controls!
Blender 3.5

0:00 Intro
0:40 Facial rig overview
2:07 Timelapse Bones in Rigify
2:39 Upgrade facial rig
3:19 Jaw bone position
3:40 Stick bones
3:50 Bone roll
4:14 Mirror bone
4:28 Align bone
5:00 Rigify Bone Layers and UI buttons
6:14 Apply scale
6:39 Adjust root bone control
6:52 Rigging teeth + toungue
8:51 Eye rigging with vertex groups
10:33 Conclusion
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Re: How to Rig a Character in Blender 2.8 - Rigify

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Fix meshes, bone deformations.
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Re: How to Rig a Character in Blender 2.8 - Rigify

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Improve your character rig
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Re: How to Rig a Character in Blender 2.8 - Rigify

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Start Rigging FAST
how to set up an armature,
how to parent things to bones, weight painting and
how to solve common issues, and basic inverse kinematics.

00:00 - Armature setup
01:23 - Names and symmetry
01:56 - Automatic weights and common issues
03:13 - Weight tricks
04:17 - Weight paint settings
05:34 - Rigid rigging
07:32 - Inverse kinematics

Parent to nearest bone addon

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Re: How to Rig a Character in Blender 2.8 - Rigify

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Good looking rigged characters

00:00 intro
00:25 Solid view mode VS LookDev
00:52 Viewport shading editing
01:26 How to choose the active texture
01:58 Shadows and cavity
02:32 Get a nicer look
03:07 How to bake
04:38 Baking the character preview
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Re: How to Rig a Character in Blender 2.8 - Rigify

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This post was updated on .
Rig Eyes with Rigify


Eye Rig
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Re: How to Rig a Character in Blender 2.8 - Rigify

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Improve Character Rigs - Squash & Stretch
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Re: How to Rig a Character in Blender 2.8 - Rigify

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How to RIGIFY MB Lab & Keep the Face Rig
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Re: How to Rig a Character in Blender 2.8 - Rigify

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Perfect bone orientation and positioning

00:00 intro
00:28 The problem
01:12 Perfect bone positioning
03:53 Perfect bone roll and orientation
06:37 The result!
08:32 Moving bone in edit mode
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