0:00 - Introduction
1:16 - Creating materials in the shader editor
2:58 - Using the Principled BSDF shader to control the way materials look when rendered
5:20 - Downloading and using PBR textures
9:06 - The diffuse map for your material texture
10:23 - The roughness map for better reflections
11:50 - Normal maps for bumpiness
13:40 - Setting up all maps at once with Node Wrangler
15:39 - Using materials on multiple objects