Game-ready Rigs

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Game-ready Rigs

özgür
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This post was updated on .
 #1

0:00​ Blender & Game Engines (Course info)
0:34​ What is a game rig
3:04​ Two approaches for creating game rigs
5:00​ The Basic Principle (!!!)
6:17​ Creating the Game Rig
10:08​ Creating the Control Rig
10:26​ Creating a connection between Game Rig and Control Rig
13:06​ Tweaking the Control Rig
15:23​ Making changes to the Game Rig
19:56​ Making the Control Rig non-deforming
20:57​ The Basic Principle (Again!!!)
21:48​ One Rig or Two rigs?
23:32​ Quick note about the Control Rig
24:09​ Next steps and future videos


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Re: Game-ready Rigs (UE4/Unity/Godot)

özgür
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#2

0:00​ Chapter Intro
1:30​ Example #1
2:20​ Scene Clean-up
3:36​ What is Game-Ready?
4:13​ Step 1 - Duplicate Armature
4:44​ Step 2 - Armature Clean-up
5:10​ -Game Rig: Remove Widgets
6:10​ -Game Rig: Delete non-deforming bones
8:59​ -Game Rig: remove constraints
9:35​ -Game Rig: remove bendy bones
10:43​ -Game Rig: Remove Custom Properties
11:08​ -Control rig: mane non-deforming
11:46​ -Control rig: remove bendy bones
12:08​ Step 3 - Fix Hierarchy (Game Rig)
13:53​ Step 4 - Constrain Game Rig to Control Rig
16:07​ Step 5 - Parent character to Game rig
18:36​ The "Principle" again :)
19:09​ Example #2
24:28​ Example #3
27:26​ Possible Problems & Limitations
28:41​ Results in UE4


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Re: Game-ready Rigs (UE4/Unity/Godot) [Blender 2.8/2.9]

özgür
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In reply to this post by özgür
#3

0:00​ Chapter Intro
1:11​ Series info
1:36​ Process Overview
3:42​ Step 1 Duplicate the rig
4:08​ Step 2 Rigs Clean Up
4:50​ -delete non-deforming bones (Rigify specific!)
7:34​ -remove constraints
7:46​ -remove bendy bones
8:19​ -remove drivers and custom properties
9:31​ -clean up Control rig
10:07​ Remove Squash/Stretch
12:25​ Fix hierarchy (Game Rig)
17:29​ Another note about Squash/Stretch
18:13​ Constrain Game Rig to Control Rig
19:24​ Re-parent the character
22:01​ Walk cycle using Rigify Animbox
23:50​ Baking actions to the Game Rig
25:33​ FBX export-import


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Re: Game-ready Rigs (UE4/Unity/Godot) [Blender 2.8/2.9]

özgür
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Squash & Stretch Solutions

0:00​ Intro  
0:49​ The issue with Bone scale
2:28​ "Solution" 0: Avoid squash, stretch, and scale
4:14​ Solution 1: Flat Hierarchy
6:45​ Solution 2: Bone Offset (technique explained)
17:11​ Solution 2: Bone Offset (practical example)
23:58​ Hybrid Solution (Flat Hierarchy & Bone Offset )
25:33​ Results in UE4 & Closing thoughts
26:05​ CGDive workflow Addon??? https://github.com/Jim-Kroovy/Mr-Mannequins-Tools



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Re: Game-ready Rigs (UE4/Unity/Godot) [Blender 2.8/2.9]

özgür
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[Blender addon] Game Rig Tools

0:00 Game Rig Tools Update
0:32 Installation and Update
0:59 Improved Game rig generation
6:59 Changes in Action Bakery
8:00 NEW: Proximity Parent operator
9:56 Bug reports, etc

Game Rig Tools

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Re: Game-ready Rigs (UE4/Unity/Godot) [Blender 2.8/2.9]

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Game Rig Tools UPDATED for Blender 4.0!
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Re: Game-ready Rigs (UE4/Unity/Godot) [Blender 2.8/2.9]

özgür
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Creating a Fully Rigged Game Character
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Re: Game-ready Rigs (UE4/Unity/Godot) [Blender 2.8/2.9]

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Blender to Unreal & unity - Exporting rigged character

00:00 intro
00:23 About this tutorial
00:48 The goal
01:35 What we need to take care of
02:55 Prerequirements
03:21 FBX
04:31 Blender rig VS game rig
06:41 Proper deformation hierarchy
07:37 Example : fixing detailed limbs bones
08:33 Uneven scaling and stretching
12:03 Global scale
12:55 Unity scale
13:34 Fixing character’s scale
14:55 Fixing stretch to constraints
17:32 Fixing distances
19:01 Drivers
19:44 Automation
20:43 Fixing animations
23:27 Fixing drivers
24:38 Example : fixing rubber limbs
26:31 Exporting
27:29 Organizing animations
31:25 FBX export
35:02 Importing to Unreal Engine
37:50 Export to Unity
41:36 Converting rigs in Blender

Download FBX review tool



 
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Re: Game-ready Rigs (UE4/Unity/Godot) [Blender 2.8/2.9]

özgür
Administrator
Game Rig Tools: UPDATED for Blender 4.1 and 4.2!


Get Game Rig Tools