0:00 Blender & Game Engines (Course info)
0:34 What is a game rig
3:04 Two approaches for creating game rigs
5:00 The Basic Principle (!!!)
6:17 Creating the Game Rig
10:08 Creating the Control Rig
10:26 Creating a connection between Game Rig and Control Rig
13:06 Tweaking the Control Rig
15:23 Making changes to the Game Rig
19:56 Making the Control Rig non-deforming
20:57 The Basic Principle (Again!!!)
21:48 One Rig or Two rigs?
23:32 Quick note about the Control Rig
24:09 Next steps and future videos
0:00 Chapter Intro
1:11 Series info
1:36 Process Overview
3:42 Step 1 Duplicate the rig
4:08 Step 2 Rigs Clean Up
4:50 -delete non-deforming bones (Rigify specific!)
7:34 -remove constraints
7:46 -remove bendy bones
8:19 -remove drivers and custom properties
9:31 -clean up Control rig
10:07 Remove Squash/Stretch
12:25 Fix hierarchy (Game Rig)
17:29 Another note about Squash/Stretch
18:13 Constrain Game Rig to Control Rig
19:24 Re-parent the character
22:01 Walk cycle using Rigify Animbox
23:50 Baking actions to the Game Rig
25:33 FBX export-import
Blender to Unreal & unity - Exporting rigged character
00:00 intro
00:23 About this tutorial
00:48 The goal
01:35 What we need to take care of
02:55 Prerequirements
03:21 FBX
04:31 Blender rig VS game rig
06:41 Proper deformation hierarchy
07:37 Example : fixing detailed limbs bones
08:33 Uneven scaling and stretching
12:03 Global scale
12:55 Unity scale
13:34 Fixing character’s scale
14:55 Fixing stretch to constraints
17:32 Fixing distances
19:01 Drivers
19:44 Automation
20:43 Fixing animations
23:27 Fixing drivers
24:38 Example : fixing rubber limbs
26:31 Exporting
27:29 Organizing animations
31:25 FBX export
35:02 Importing to Unreal Engine
37:50 Export to Unity
41:36 Converting rigs in Blender