PBR Materials

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PBR Materials

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This post was updated on .
PBR Materials! & the Displace Modifier

PBR TEXTURES I used in this tutorial:
- Wood Planks:https://ambientcg.com/view?id=Planks012

- Rocks:https://ambientcg.com/view?id=Rocks004

- 0:00 - Video Intro & Overview
- 0:30 - What we'll be making in this tutorial!
- 1:05 - Starting Mesh & UV Maps
- 2:45 - PBR Materials & Texture Packs
- 7:55 - Using PBR Map Textures in Blender
- 9:13 - Color/Diffuse/Albedo Map
- 12:08 - Roughness Map
- 13:32 - Metallic (Metalness) Map
- 14:58 - Normal Map
- 17:19 - Fixing Normal Maps (DirectX vs OpenGL)
- 23:09 - Ambient Occlusion (AO) Map
- 27:54 - Displacement Maps
- 28:50 - Bump Map (using the Displacement Map Texture)
- 31:01 - The Displace Modifier & Displacement Map
- 37:39 - The Finished 'Manual' 'Wood Planks Node Setup
- 37:47 - Using the 'Node Wrangler' Add-On.
- 47:53 - Final Result, Video Wrap-Up, Call-to-Action, & Video Outro.

PBR Materials Addon: http://blender-3d.338.s1.nabble.com/PBR-Materials-td218.html

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Re: PBR Materials

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PBR Materials

0:00 - Introduction
1:16 - Creating materials in the shader editor
2:58 - Using the Principled BSDF shader to control the way materials look when rendered
5:20 - Downloading and using PBR textures
9:06 - The diffuse map for your material texture
10:23 - The roughness map for better reflections
11:50 - Normal maps for bumpiness
13:40 - Setting up all maps at once with Node Wrangler
15:39 - Using materials on multiple objects
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Re: PBR Materials

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Blender & Adobe Substance PBR Material


Free PBR Materials

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Re: PBR Materials

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Re: PBR Materials

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ORM or ARM textures in a PBR material.