How to add sky in Blender, with addon Dynamic Sky and Cycles
0:00 How to add Sky in Blender
0:10 Turn on Blender Addon Dynamic Sky
1:09 Customize Dynamic Sky
2:13 Sun Control
2:55 Fine adjustment the Sky using Procedural Texture Node
0:00 Quick intro to show the sky turns from day into night
0:10 Start with last video
0:35 Change Sky Color, Horizon Color and Cloud Color
1:23 Sun Control for Night
How to use Sky Texture in Blender 4 using Cycles, with adding clouds in background
0:00 Intro - Blender Sky Texture
0:13 Add 3D Object to make scene
1:15 Add Sky Texture to background of World
1:49 Sky Texture Settings for color, sun position, intensity
3:08 Sky Texture with Clouds
Summary:
Step 1. Get a free sky image from Unsplash
Step 2. Plug the image into both the Base color and the Emission of the Principled BSDF
Step 3. copy the rotation of the image plane to the camera (it's better to use the copy rotation constraint IMO)
Step 4. Match the horizon line in the image to the horizon in your 3D scene
Step 5. Use a sky texture (Nishita) for your environment
Step 5. Turn off shadow visibility for the plane so it doesn't cast a massive shadow over your scene
Step 6. Make sure the lighting in you scene roughly matches the lighting direction of the cloud image (or flip the cloud image horizontally to match your scene lights better)
11 Comments
Re: Sky Texture Node
Re: Sky Texture Node
Re: Sky Texture Node
Re: Sky Texture Node
Re: Sky Texture Node
Re: Sky Texture Node
Re: Sky Texture Node
Re: Sky Texture Node
Re: Sky Texture Node
Re: Sky Texture Node
Re: Sky Texture Node