Worn Edges

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Posted by özgür özgür
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Download the Blend file here so you can see how the Rust shader is created.
You can just assign this shader to any object, and it will work!
https://www.blendersecrets.org/secrets/worn-edges 

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Re: Worn Edges

Blend materials with Rust and Dust using the Ambient Occlusion Node
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Re: Worn Edges

how to use the ambient occlusion node in Blender to add extra contrast

0:00 - Introduction
0:10 - Why ambient occlusion is important
1:15 - Adding an ambient occlusion node
2:05 - Enabling ambient occlusion in Eevee
2:45 - Using a color ramp node to control the effect strength
3:48 - Mixing your material with your ambient occlusion
5:20 - Adjusting dirt/occlusion colors
6:05 - Combining two materials with the ambient occlusion node
8:18 - Trick for more realistic ground with Ambient Occlusion
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Re: Worn Edges

In reply to this post by özgür
Ambient Occlusion in Geometry Nodes!

00:00 - Introduction
00:42 - The Quick Method
02:51 - Using it in Geometry Nodes
05:02 - Some Things to Keep in Mind
05:31 - Converting Color to Vertex Weights
06:26 - Using the Script
08:06 - Automating the Process
09:05 - More Things to Keep in Mind
09:40 - Putting it to the Test!
12:27 - Summary
13:39 - Closing Thoughts
özgür özgür
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Re: Worn Edges

In reply to this post by özgür
The RUST Blender Addon creates a quick rust shader for your 3d models,
its works with Eevee and Cycles
Blender Version 3.4, 3.5


 Rust Addon



özgür özgür
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Re: Worn Edges

In reply to this post by özgür
Ambient occlusion node to mix two object materials together.