Point Projection for Making Scales, Petals, Sequins, and the Like
Blender 3.3
The points node is the main node behind this shape generator.
If you want to make this in an older version,
you can use a "mesh line" node instead,
but the points node is much more neat.
00:00 - Points Node
01:59 - Good Noise Settings
02:46 - Volume to Mesh
03:27 - Smoothing
04:06 - Random Thickness
04:27 - Symmetry
06:11 - Random Shapes
07:11 - Shape Control
07:55 - Convert to Mesh
Curves - Geometry Nodes for Beginners || Blender 3.1
00:00 - Intro and Summary
01:03 - Making Curves
02:52 - Mesh to Curve
03:55 - Curve Primitives
05:05 - Join, Fill, and Fillet
08:10 - Resample Curve
10:59 - Spline and Handle Type
12:11 - Handle Position
14:10 - Curve to Mesh
16:23 - Spline Parameter
18:18 - Radius Adjusting
20:05 - Tilt
23:37 - Sketchfab
24:05 - Trim Curve and Cyclic
26:06 - Trim with a Texture
28:08 - Hold In Place
30:13 - Instance On Curves
33:57 - Scale with Parameter
35:37 - Random Selection and Rotation
37:33 - Endpoint Selection
39:25 - Point Connector
Countdown Timer with Geometry Nodes in Blender 3.0!
Countdown Timer with Geometry Nodes || Blender 3.2
00:00 - Intro
00:35 - String to Curves
02:35 - Value to String and Scene Time
03:53 - Truncate
04:58 - 0-59 Seconds
05:40 - Minutes
07:11 - Always 2 Digits
09:23 - Sketchfab
09:50 - Count Down
10:52 - Second Offset
11:36 - Minute Offset
12:32 - End at 0
14:11 - End Message
Scatter objects with new geometry nodes in Blender 3.0
Scatter objects, as well as to randomize scale and rotation on objects
0:00 - Introduction
0:11 - Adding a geometry nodes window
1:07 - Adding points on your object
2:13 - Showing your original geometry with your points
3:49 - Scattering on object on your points
4:50 - Using the object info node to reference an object
5:30 - Importance of applying rotation and scale
6:15 - Adjusting object placement point with object origin
7:40 - Adding input options to your geometry node setup
8:40 - Adding random scale to our scatter setup
10:40 - Adding random rotation to your objects
12:00 - Adding the combine XYZ value and changing random value to vector
13:45 - Scattering collections of objects with Geometry Nodes
14:54 - Fixing scaling and placement issues
16:52 - How to save your scatter node as an asset
Scatter objects based on their proximity to other objects
0:15 - Setting up your object scatter
2:11 - Setting up a proximity object
2:57 - Adjusting scattered objects based on the proximity object location
3:34 - Using math nodes to create the distance effect
4:45 - Adding randomization to the effect
6:21 - Creating a proximity scatter on a 3D object
0:00 Intro
0:30 Scene setup
4:31 Use noise texture to displace and move meshes
7:58 Automatically animate objects
10:50 Material creation
12:13 Random color for each cube
14:04 Use noise for surface imperfections
17:34 Use random location for noise instances
19:36 Adjusting light for better renders
20:50 Add depth of field to your render
23:10 Adjust light angle again
3 Node Recipes To Get You Started In Blender Geometry Nodes 3.0
00:00 - Intro
00:27 - Setting up Geometry nodes layout in Blender
01:20 - How to extrude a Curve
04:31 - How to change the surface of your Blender object
12:27 - Get a bunch of points or objects to point to another object
0:00 Intro
0:18 Setting up Geometry Nodes
1:12 How to displace our mesh
3:36 Animating the displacement
4:40 Instancing points on our mesh
5:20 Adding music to your Blender scene
6:05 Controlling Geometry Nodes with Music
10:09 Create a falloff using Geometry Proximity
12:24 Change Instance scale based on Height
13:20 Nodetree overview and summary
14:23 Setting up the camera
14:42 Adding in materials
15:26 Creating a random material per Instance
16:53 Render settings (output properties)
17:40 Outro
Audio visualization with Geometry Nodes + Animation Nodes
0:00 Intro
0:27 Download the FREE Basefile to get started
0:52 Creating and animating the Curve/Point Array
7:22 Adding the power of the Raycast Node
9:02 How the Raycast node works
9:43 Continuing the Raycast Node setup
10:19 Optimizing the perfomance
11:38 Mirroring the Points
12:27 Showcasing the procedural setup
13:09 Render settings
13:38 Outro
▶️ 0:00 Intro
▶️ 0:20 Procedural Rain Particles setup
▶️ 6:45 Procedural Drop model and Rain Drops setup
▶️ 9:55 Procedural base mask for the Splash and Ripples
▶️ 15:44 Adding Splash for the Rain Drops
▶️ 20:52 Setup for Ripples with animation for the Rain Drops
▶️ 27:06 Adding Procedural Ripple Model
▶️ 30:22 Material for the Drops and Ripples
▶️ 31:09 Material for the Ground
▶️ 31:52 Method to animate the Splash
▶️ 32:15 Link for the Project Files and Presets
▶️ 0:00 Demo
▶️ 0:22 Intro
▶️ 0:41 Initial Setup for Melting
▶️ 1:02 Melting Concept and Setup
▶️ 2:28 Force, Velocity, and Position Concept
▶️ 5:07 Temperature Concept
▶️ 8:20 Smoothing the Melted Mesh
▶️ 10:00 Velocity and Temperature Masks for Material
▶️ 13:13 Self-Collisions Concept and Setup (Normal Based)
▶️ 18:22 Self-Collisions based on Velocity
▶️ 20:17 Whole Melting Setup
▶️ 21:29 Melter Preset and Download Link
▶️ 21:56 Outro