00:00 - Intro
00:20 - Setting up the base
01:14 - Scaling the instances
01:36 - How to scale using the index of a control point
01:54 - Offsetting the scaling along the curve
02:20 - Modulo, your new best friend
02:50 - Reversing the direction
03:30 - A quick look at the Scene Time noe
03:59 - Exposing some values
04:46 - Displacement/Rotation examples
05:03 - Patreon shoutout
05:17 - Outro
Procedural Particle System Chain with Geometry Nodes
effects like firecrackers, bubbles in water, sparks, etc.
Blender 3.3
0:00 Demo
0:14 Intro
0:55 Making of Particle System with an Effect Group Node
23:51 Particle System with an Effect Group Node
25:11 Particle System Chain Group Node
31:17 Download the link for the Particle System presets
How to use the accumulate field node to pack arbitrary sized and scaled objects from a collection with Geometry Nodes and then position them along a curve.
00:00 - Introduction
00:25 - Problem with packing
01:48 - Collection Info + group
09:55 - Instance Packer group
34:35 - Accumulate on Spline
Multiplex Nodes v1
Float - Multiplex Add/Subtract/Multiply/Divide (4 Inputs Each)
Vector - Multiplex Add/Subtract/Multiply/Divide (4 Inputs Each)
Multiplex And / Or - (6 inputs each)
Multiplex Equal / Not Equal - (6 inputs each)
Between Node see if a value is between two other values (with options for inclusive or not)
Multiplex Random - Float/Int/Vector/Bool (4 outputs with the same ID and different seeds)
Multiplex Vector Ops - Lots of vector operations in one node
Multiplex Sample - Sample multiple values from one source at the same time
Multiplex If/Else - If/Else If/Else If/Else node for Geometry/Int/Float/Vector/String