00:00 - Intro
01:10 - What is (vertex) parenting?
03:35 - Constrain Look to vertex
05:05 - Creating the smoothed follow
09:20 - Packaging into a group asset
10:43 - Adding shaky cam
18:00 - Apply follow to the look target
20:30 - Dealing with simulation cache issues
21:54 - Example animation setup for rendering
23:34 - Baking movement for rendering
25:55 - Clearing a bake