Administrator
|
Administrator
|
Administrator
|
Administrator
|
Administrator
|
This post was updated on .
Points and Instancing -Geometry Nodes( Fields)
Point Projection for Making Scales, Petals, Sequins, and the Like Blender 3.3 The points node is the main node behind this shape generator. If you want to make this in an older version, you can use a "mesh line" node instead, but the points node is much more neat. 00:00 - Points Node 01:59 - Good Noise Settings 02:46 - Volume to Mesh 03:27 - Smoothing 04:06 - Random Thickness 04:27 - Symmetry 06:11 - Random Shapes 07:11 - Shape Control 07:55 - Convert to Mesh |
Administrator
|
This post was updated on .
Curve nodes-Geometry Nodes( Fields)
Curves - Geometry Nodes for Beginners || Blender 3.1 00:00 - Intro and Summary 01:03 - Making Curves 02:52 - Mesh to Curve 03:55 - Curve Primitives 05:05 - Join, Fill, and Fillet 08:10 - Resample Curve 10:59 - Spline and Handle Type 12:11 - Handle Position 14:10 - Curve to Mesh 16:23 - Spline Parameter 18:18 - Radius Adjusting 20:05 - Tilt 23:37 - Sketchfab 24:05 - Trim Curve and Cyclic 26:06 - Trim with a Texture 28:08 - Hold In Place 30:13 - Instance On Curves 33:57 - Scale with Parameter 35:37 - Random Selection and Rotation 37:33 - Endpoint Selection 39:25 - Point Connector |
Administrator
|
This post was updated on .
Countdown Timer with Geometry Nodes in Blender 3.0!
Countdown Timer with Geometry Nodes || Blender 3.2 00:00 - Intro 00:35 - String to Curves 02:35 - Value to String and Scene Time 03:53 - Truncate 04:58 - 0-59 Seconds 05:40 - Minutes 07:11 - Always 2 Digits 09:23 - Sketchfab 09:50 - Count Down 10:52 - Second Offset 11:36 - Minute Offset 12:32 - End at 0 14:11 - End Message Countdown (or count-up) timers |
Administrator
|
This post was updated on .
Scatter objects with new geometry nodes in Blender 3.0
Scatter objects, as well as to randomize scale and rotation on objects 0:00 - Introduction 0:11 - Adding a geometry nodes window 1:07 - Adding points on your object 2:13 - Showing your original geometry with your points 3:49 - Scattering on object on your points 4:50 - Using the object info node to reference an object 5:30 - Importance of applying rotation and scale 6:15 - Adjusting object placement point with object origin 7:40 - Adding input options to your geometry node setup 8:40 - Adding random scale to our scatter setup 10:40 - Adding random rotation to your objects 12:00 - Adding the combine XYZ value and changing random value to vector 13:45 - Scattering collections of objects with Geometry Nodes 14:54 - Fixing scaling and placement issues 16:52 - How to save your scatter node as an asset Scatter objects based on their proximity to other objects 0:15 - Setting up your object scatter 2:11 - Setting up a proximity object 2:57 - Adjusting scattered objects based on the proximity object location 3:34 - Using math nodes to create the distance effect 4:45 - Adding randomization to the effect 6:21 - Creating a proximity scatter on a 3D object |
Administrator
|
This post was updated on .
Abstract Animation
Abstract Geometry Nodes Blender [3.2] Procedurally animated and textured abstract scene 0:00 Intro 0:30 Scene setup 4:31 Use noise texture to displace and move meshes 7:58 Automatically animate objects 10:50 Material creation 12:13 Random color for each cube 14:04 Use noise for surface imperfections 17:34 Use random location for noise instances 19:36 Adjusting light for better renders 20:50 Add depth of field to your render 23:10 Adjust light angle again |
Administrator
|
3 Node Recipes To Get You Started In Blender Geometry Nodes 3.0
00:00 - Intro 00:27 - Setting up Geometry nodes layout in Blender 01:20 - How to extrude a Curve 04:31 - How to change the surface of your Blender object 12:27 - Get a bunch of points or objects to point to another object |
Administrator
|
PDF guide on the use of Blender Geometry nodes.
http://www.tamarindcreativegraphics.com/GN_Compiled.pdf |
Administrator
|
This post was updated on .
RAYCAST -Geometry Nodes( Fields) For Beginners
Blender 3.0 00:00 - Intro 00:19 - Creating some geometry 01:29 - Raycast node 03:09 - Creating a pin-art effect 04:46 - Scanner effect 07:49 - Basic material for scanner 08:28 - Outro Blender 3.1 |
Administrator
|
Administrator
|
This post was updated on .
Blender 3.1 [Audio Visualizer]
0:00 Intro 0:18 Setting up Geometry Nodes 1:12 How to displace our mesh 3:36 Animating the displacement 4:40 Instancing points on our mesh 5:20 Adding music to your Blender scene 6:05 Controlling Geometry Nodes with Music 10:09 Create a falloff using Geometry Proximity 12:24 Change Instance scale based on Height 13:20 Nodetree overview and summary 14:23 Setting up the camera 14:42 Adding in materials 15:26 Creating a random material per Instance 16:53 Render settings (output properties) 17:40 Outro Audio visualization with Geometry Nodes + Animation Nodes Animation Nodes with Extra Nodes for Blender 3x https://github.com/3DSinghVFX/animation_nodes/releases/tag/extranodes-cd-build Make A Custom 3D Music Visualizer |
Administrator
|
Blender 3.1 Geometry Nodes Lightbeams
0:00 Intro 0:27 Download the FREE Basefile to get started 0:52 Creating and animating the Curve/Point Array 7:22 Adding the power of the Raycast Node 9:02 How the Raycast node works 9:43 Continuing the Raycast Node setup 10:19 Optimizing the perfomance 11:38 Mirroring the Points 12:27 Showcasing the procedural setup 13:09 Render settings 13:38 Outro |
Administrator
|
This post was updated on .
Geometry Nodes for Beginners || Blender 3.1
00:00 - Intro and Summary 01:06 - Why Use Geometry Nodes? 02:53 - Getting Started 04:55 - Group Input and Output 05:29 - Adding Nodes 06:28 - Socket Shapes 07:14 - Mesh Primitives 08:23 - Join Geometry 09:28 - Reusing Values 11:07 - Separating Values 11:41 - Outside Controls 13:43 - Materials 15:44 - New Geonodes Tree 16:05 - Spiky Ball Fields and Attributes || Blender 3.2 00:00 - Intro and Summary 00:56 - 2 Node Types 01:38 - Field vs Attribute 04:06 - Fields 05:17 - Why Use Fields? 06:14 - Capture and Transfer Attribute 07:26 - Mixing Attributes |
Administrator
|
In reply to this post by özgür
|
Administrator
|
Procedural Rain with Geometry Nodes
Teaser Detailed Tutorial ▶️ 0:00 Intro ▶️ 0:20 Procedural Rain Particles setup ▶️ 6:45 Procedural Drop model and Rain Drops setup ▶️ 9:55 Procedural base mask for the Splash and Ripples ▶️ 15:44 Adding Splash for the Rain Drops ▶️ 20:52 Setup for Ripples with animation for the Rain Drops ▶️ 27:06 Adding Procedural Ripple Model ▶️ 30:22 Material for the Drops and Ripples ▶️ 31:09 Material for the Ground ▶️ 31:52 Method to animate the Splash ▶️ 32:15 Link for the Project Files and Presets |
Administrator
|
Administrator
|
This post was updated on .
Melting Effect
Melting Effect with Simulation Nodes ▶️ 0:00 Demo ▶️ 0:22 Intro ▶️ 0:41 Initial Setup for Melting ▶️ 1:02 Melting Concept and Setup ▶️ 2:28 Force, Velocity, and Position Concept ▶️ 5:07 Temperature Concept ▶️ 8:20 Smoothing the Melted Mesh ▶️ 10:00 Velocity and Temperature Masks for Material ▶️ 13:13 Self-Collisions Concept and Setup (Normal Based) ▶️ 18:22 Self-Collisions based on Velocity ▶️ 20:17 Whole Melting Setup ▶️ 21:29 Melter Preset and Download Link ▶️ 21:56 Outro |
Free forum by Nabble | Edit this page |