HOW TO BUILD Basic FK, IK, Bendy Bone and Spline IK Rigs! - Character Rigging 02b
Intro, Housekeeping and Deform Bone Set up (00:00)
How to Build an FK rig (9:40)
How to Build an IK rig (13:42)
How to Build a Bendy Bone Rig (23:48)
How to Build a Spline IK (37:04)
CCCCombo Maker! - Adding BBones to FK and IK (58:18)
Rigging for BEGINNERS
IK Rigging!
0:00 - Introduction
1:06 - Ian Hubert Lazy Rigging Tutorial
Lazy Tutorial IK Rigging Extended Version 1:35 - Blender IK Rigging Beginner Tutorial
1:57 - Forward Kinematic Intro
2:57 - Adding an Armature
3:59 - Adding additional bones
5:10 - Forward kinematic movement
5:56 - Adding and linking a control bone
8:52 - Linking geometry to an armature
11:10 - Clearing and re-linking parent relationships
13:04 - Using auto keyframing to animate movement
Re: How to Rig a Character in Blender 2.8 - Rigify
Administrator
Rigify issue: twist control flip
0:00 Announcement: ask CGDive
0:20 Arm twisting problem
1:55 Easy solution in Blender 3.0+
3:00 Solution in 2.93 and earlier
4:47 Advanced solution in 2.93
6:52 Again HURRAY for Blender 3.0
7:43 How to submit your questions
9:45 New Segment name ideas?
Re: How to Rig a Character in Blender 2.8 - Rigify
Administrator
Blender 3.0 and 2.9 Broken compatibility (+ some fixes)
0:00 Oooooops, what is going on?
0:22 Blender 3.0 Compatibility Warning
0:50 The problem - explained
2:06 Fixing the Metarig (recommended)
4:20 Fixing the Generated Rig (if the metarig is missing)
5:23 The same problem in Blender 3
7:13 Quick Recap
0:00 A face for your Mixamo rig
0:35 Mesh prep
1:45 Export and Mixamo rigging
3:02 Re-import in Blender
4:08 Mixamo Control Rig
4:26 Creating a Rigify Face rig
5:58 Aligning the Face bones
9:54 Steps in Blender 3.0+
11:18 Combining Face Rig and Control rig
12:56 Attaching Face bones to Head bone
13:48 Assign weights to Face bones
19:19 Rigify Face Properties
20:32 Retargeting Mixamo animations
21:17 Game Export
Re: How to Rig a Character in Blender 2.8 - Rigify
Administrator
This post was updated on .
Facial Rig using rigify in blender 2.93
Before generating the rig, select the rig Press Ctrl+A then Apply "All transform" it solves the issue where the generated rig is too small or have a wrong size
The New Rigify Face in Blender 3+
0:00 NEW VS Old Rigify face
1:03 Creating the Face Rig
1:55 Upgrade Face Rig
3:36 Aligning the Face bones
8:00 Generate Rig & Automatic weights
8:36 Binding Eyes & Teeth
10:59 Face rig Features
11:21 Main Face Widgets
12:50 Face Rig Properties
14:08 Primary Face Widgets
15:13 Secondary Face Widgets
15:44 Mouth corner
16:53 Errors & Troubleshooting
Normal Editing for anime faces
0:00 Intro
0:25 Shader and light
1:40 Identifying Facial zones
6:55 Side view
8:26 Normal direction
11:41 Secondary detail zones
14:04 Vector aligned normal colors
15:58 Edit ugly shadows
18:02 Snapping shadows
19:34 Conclusion